by Lin Kayser | Oct 6, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions Let’s define what Computational Engineering is and how it...
by Lin Kayser | Oct 4, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions For the last decade, I have relentlessly pushed for a change in...
by Lin Kayser | Apr 5, 2023 | Uncategorized

A few weeks ago, I found myself engaged in deep conversation with Matt Dalio, founder of Endless (and son of Ray Dalio). With Endless, Matt is inspiring kids to actively participate in shaping the digital world, through coding. Our goal at @Endless__Games is to teach...
by Lin Kayser | Mar 29, 2023 | Uncategorized

The last couple of weeks were interesting, to say the least. But these weeks were a good moment to reflect on where we stand in the whole field of Computational Engineering and Digital Manufacturing, and how much more work is there, to get anywhere near the vision,...
by Lin Kayser | Mar 20, 2023 | Uncategorized

In 1973, mathematician and physicist Roger Penrose “discovered” his famous aperiodic patterns, which became known as Penrose Tiles. Penrose Tiles are formed by two or more types of geometric primitives, which are fit together to build a closed pattern. The interesting...