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RISC in PicoGK — or why we deliberately created a geometry core with a reduced instruction set

RISC in PicoGK — or why we deliberately created a geometry core with a reduced instruction set

by Lin Kayser | Dec 6, 2023 | Computational Engineering

In this article, I talk about the reasoning behind the reduced instruction set architecture of PicoGK, our open-source geometry kernel, which forms the foundation of the LEAP 71 technology stack. Reduced instruction set architectures are not a new concept, and in the...
Fundamentals of Computational Engineering: Part 5 — All you need is a few functions

Fundamentals of Computational Engineering: Part 5 — All you need is a few functions

by Lin Kayser | Oct 16, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions With the rendering of implicit functions into the voxel field,...
Fundamentals of Computational Engineering: Part 4 — Implicits

Fundamentals of Computational Engineering: Part 4 — Implicits

by Lin Kayser | Oct 13, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions We will dive a bit into the technicalities of a Voxel-based...
Fundamentals of Computational Engineering: Part 2 — The technology

Fundamentals of Computational Engineering: Part 2 — The technology

by Lin Kayser | Oct 9, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions After setting the stage in the first two installments of this...
Fundamentals of Computational Engineering: Part 1 — A bit of history

Fundamentals of Computational Engineering: Part 1 — A bit of history

by Lin Kayser | Oct 6, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions Let’s define what Computational Engineering is and how it...
Fundamentals of Computational Engineering: Prologue

Fundamentals of Computational Engineering: Prologue

by Lin Kayser | Oct 4, 2023 | Computational Engineering

This is a series of articles originally published at Fabbaloo ProloguePart 1 — A bit of historyPart 2 — The technologyPart 3 — Voxels to the rescuePart 4 — ImplictsPart 5 — All you need is a few functions For the last decade, I have relentlessly pushed for a change in...
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